Main bio
I've been making a mess with color since kindergarten. Still am.
My parents put me in art class when I was five, and I never really left. What started as color and layout turned into something bigger once I realized design wasn't really about making things pretty — it was about solving the puzzle underneath. Why does this work? Why doesn't that? What's the thing nobody's tried yet? That question is still the whole job for me.
I moved from India to the U.S. in 2017 to study, which meant figuring out who I actually am from scratch, far from everything familiar. I'm still figuring it out — that's not a gap, that's the fun part. Growth doesn't stop just because you found a job title that fits.

it's me
The work itself has changed a lot since then. AI reshaped how I think about tools and process, and I leaned all the way into it instead of resisting — it's just another way to move faster toward the same goal: solving real problems well. Put me on any project, any team, any problem, and I will work my ass off to make it good — not because someone's watching, but because I actually care whether it works. I thrive in design culture: the back-and-forth, the "wait, why isn't this working," the constant asking of what could be better. That's where the good stuff happens.
Outside of work, I'm deep in dopamine decor — constantly mid-DIY, surrounded by the quirkiest things I can find. My house looks exactly like my brain, and I mean that as a compliment to both.
Mansi
HOW I ACTUALLY WORK
Curiosity before wireframes
Before jumping into wireframes, I want to understand what problem we're actually solving. Sometimes the thing people ask for isn't the thing they need. My favorite projects start with good questions and end with solutions that feel obvious in hindsight.
ask why first.
no perfect world here!
Designing inside real constraints
Weekly campaign launches, a three-person team, a semester deadline — none of my projects happened in ideal conditions. I've learned to scope hard, flag what's future work honestly, and still ship something that holds together.
Systems, not one-off screens
I'd rather build one module that works across fifty campaigns than design fifty one-off pages. Reusable patterns are how you move fast without losing consistency — that's true whether it's a hero banner or an entire IA.
build it once, right.
the small stuff isn't small.
The details nobody notices, notice
A promo tile embedded in a grid instead of stacked above it. A per-contact toggle instead of one blanket setting. The small structural decisions are usually the ones doing the most work — even when no one consciously clocks them.
My process
